#include "RelayServer.h" RemoteServer::RemoteServer() { } bool RemoteServer::Init(const wxString& ip, unsigned short port) { return false; } int RemoteServer::Run() { return 0; } void RemoteServer::OnServerEvent(wxSocketEvent& event) { } void RemoteServer::thClientThread(const std::shared_ptr& wxSock, const wxString& id) { }