socket: Unified Soket thread management.
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@@ -38,6 +38,8 @@ struct FrameBuffer {
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QString fid;
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QString tid;
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FrameBufferType type = FBT_NONE;
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bool sendRet;
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std::function<void(QSharedPointer<FrameBuffer>)> call{};
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};
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class Protocol
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