Files
frelay/ClientCore/ClientCore.h

54 lines
1.3 KiB
C++

#ifndef CLIENTCORE_H
#define CLIENTCORE_H
#include <InfoClient.h>
#include <InfoDirFile.h>
#include <Protocol.h>
#include <QDataStream>
#include <QHostAddress>
#include <QMutex>
#include <QMutexLocker>
#include <QTcpSocket>
#include <QThread>
class ClientCore : public QObject
{
Q_OBJECT
public:
ClientCore(QObject* parent = nullptr);
~ClientCore();
public:
bool Connect(const QString& ip, quint16 port);
void Disconnect();
bool Send(QSharedPointer<FrameBuffer> frame);
bool Send(const char* data, qint64 len);
private:
void onReadyRead();
void onDisconnected();
private:
void UseFrame(QSharedPointer<FrameBuffer> frame);
public:
void SetClientsCall(const std::function<void(const InfoClientVec& clients)>& call);
void SetPathCall(const std::function<void(const QString& path)>& call);
void SetFileCall(const std::function<void(const DirFileInfoVec& files)>& call);
void SetRemoteID(const QString& id);
QString GetRemoteID();
public:
QMutex conMutex_;
QString ownID_;
QString remoteID_;
QTcpSocket* socket_;
QByteArray recvBuffer_;
std::function<void(const QString& path)> pathCall_;
std::function<void(const InfoClientVec& clients)> clientsCall_;
std::function<void(const DirFileInfoVec& files)> fileCall_;
};
#endif // CLIENTCORE_H