muduo/examples/pingpong/server.cc

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2024-03-08 14:03:37 +08:00
#include "muduo/net/TcpServer.h"
#include "muduo/base/Atomic.h"
#include "muduo/base/Logging.h"
#include "muduo/base/Thread.h"
#include "muduo/net/EventLoop.h"
#include "muduo/net/InetAddress.h"
#include <utility>
#include <stdio.h>
#include <unistd.h>
using namespace muduo;
using namespace muduo::net;
void onConnection(const TcpConnectionPtr& conn)
{
if (conn->connected())
{
conn->setTcpNoDelay(true);
}
}
void onMessage(const TcpConnectionPtr& conn, Buffer* buf, Timestamp)
{
conn->send(buf);
}
int main(int argc, char* argv[])
{
if (argc < 4)
{
fprintf(stderr, "Usage: server <address> <port> <threads>\n");
}
else
{
LOG_INFO << "pid = " << getpid() << ", tid = " << CurrentThread::tid();
Logger::setLogLevel(Logger::WARN);
const char* ip = argv[1];
uint16_t port = static_cast<uint16_t>(atoi(argv[2]));
InetAddress listenAddr(ip, port);
int threadCount = atoi(argv[3]);
EventLoop loop;
TcpServer server(&loop, listenAddr, "PingPong");
server.setConnectionCallback(onConnection);
server.setMessageCallback(onMessage);
if (threadCount > 1)
{
server.setThreadNum(threadCount);
}
server.start();
loop.loop();
}
}