Files
frelay/Struct/InfoMsg.h

75 lines
2.0 KiB
C

#ifndef INFO_MSG_H
#define INFO_MSG_H
#include <QBuffer>
#include <QDataStream>
#include <QIODevice>
#include <QMap>
#include <QString>
#include <QVector>
struct PropertyData {
QString uuid;
QString command;
QString userAction;
QString path;
QString properC;
qint32 state;
qint32 properE;
};
struct InfoMsg {
qint32 mark{};
QString command;
QString msg;
QString fromPath;
QString toPath;
quint64 size{};
quint32 permissions{};
QVector<QString> list;
QMap<QString, PropertyData> mapData;
void serialize(QDataStream& data) const
{
data << mark << command << msg << fromPath << toPath << size << permissions;
data << static_cast<qint32>(list.size());
for (const auto& item : list) {
data << item;
}
data << static_cast<qint32>(mapData.size());
for (auto it = mapData.constBegin(); it != mapData.constEnd(); ++it) {
data << it.key();
data << it.value().uuid << it.value().command << it.value().userAction
<< it.value().path << it.value().properC << it.value().state << it.value().properE;
}
}
void deserialize(QDataStream& data)
{
data >> mark >> command >> msg >> fromPath >> toPath >> size >> permissions;
qint32 listSize;
data >> listSize;
list.resize(listSize);
for (auto& item : list) {
data >> item;
}
qint32 mapSize;
data >> mapSize;
mapData.clear();
for (int i = 0; i < mapSize; ++i) {
QString key;
PropertyData prop;
data >> key;
data >> prop.uuid >> prop.command >> prop.userAction >> prop.path
>> prop.properC >> prop.state >> prop.properE;
mapData.insert(key, prop);
}
}
};
QDataStream& operator<<(QDataStream& data, const InfoMsg& info);
QDataStream& operator>>(QDataStream& data, InfoMsg& info);
#endif // INFO_MSG_H